Welcome to Thornfeld 1.0
This is the biggest update to Thornfeld so far — a complete rework of how time and pacing flow in the game. Every animal, every crop, every tree on your ranch now follows a brand new rhythm: your ranch only ages while you are playing.
The New Time Model — Online Time
Inspired by the Stardew Valley daily cycle: 1 hour of online play = 1 in-game day. When you log out, time freezes for your ranch. When you (or any subowner) returns, the clock picks up exactly where it left off.
- Animals do not age, get hungry, get sick, or progress through pregnancy while you are offline.
- Crops do not grow OR die from drought.
- Cisterns do not drain (sprinklers do not fire when nobody is home).
- Rain still falls — and still tops up your cisterns. The bonus is waiting for you when you return.
You can take a vacation worry-free. Your ranch will be exactly as you left it.
Plant Cycle Reborn
- Water once, harvest once. A single watering carries a plant through every stage to maturity. No more daily watering chores per stage — just water at planting, then water again after each harvest.
- Cycles fit in one session: wheat, fruit trees, and pines all complete a full cycle in 1 game day (1 hour online). A casual session is enough to plant, water, and watch a tree mature.
- Stumps regrow: water a chopped stump → 1 hour online later the tree is back. Pine returns as a mature tree; fruit trees return as a young tree (water once more for fruit).
- Fruit refilling slowed: after harvest, fruit trees take a full game day to fruit again. No more 20-minute farm loops.
Animal Pacing Refresh
- Pregnancy: 1 game day (down from 8 real hours).
- Breeding age: animals reach maturity at 1 game day old.
- Sickness: an untreated sick animal dies in 3 game days.
- Mount age: horses can be ridden at 2 game days old.
- Milk & shear: one milking, one shearing per animal per game day.
- Trough capacity: reduced to 100 units. Each Feed Bag or Water Bucket fills the trough to the top. A full trough now sustains an animal for about 4 game days.
- Hunger & thirst: 25 per game day (17 on planted grass). 1 game day takes an animal from full to the hungry threshold.
Quality of Life
- Pet Records and the Pet Book now display "Horse" instead of "White Horse" for unnamed horses.
- Ivy is now the sole seed vendor — pine seed removed from Hank's shop.
- Cedric's parcel labels now use the correct item.
- The placeholder "White Horse" outfit was removed from the player outfit menu.
- 13 leftover Tibia boss raids were disabled — no more periodic "Giant spiders gathered on the plains of havoc" broadcasts and no more Zone errors in the console.
- The Character page on the website now has uniform box widths.
Wiki Updated
Every cooldown, growth time, and timer in the in-game wiki has been rewritten in game-days to match the new pacing. There is a new Time & Pacing section explaining the model in detail. The Animals and Plants sections have been refreshed end to end.
Please report any pacing oddities, stuck timers, or balance feedback in our Discord!