Pet Idle System
Animals on your ranch now only act while their owner is online or somebody nearby is watching them. When you log out and nobody else is around, your pets enter a low-power state — no AI ticks, no roaming, no CPU spent on them. The instant you log back in (or somebody walks into view), they wake up. Zero gameplay impact: pets still feed, breed, lay eggs, and decay normally while you play. The server just stops chewing on idle herds.
Choose Male or Female at the NPCs
All six pet vendors now sell both sexes as separate items in the trade window — no more rolling the dice and walking home with the wrong one.
- Wick — Hen / Rooster (the trade preview shows the actual rooster sprite)
- Elara — Cow / Bull (distinct preview sprites)
- Rashid — Sheep (Male / Female)
- Grubb — Pig (Male / Female)
- Fletcher — Dog (Male / Female)
- Osric — Horse (Male / Female)
Egg Laying Refresh
Hens used to make several scattered nest visits in a way that did not quite line up with the new online-time pacing. Now each hen makes exactly one nest visit per game-day (60 minutes online), and drops exactly as many eggs as her Eggs Per Day genetic stat. A bought hen starts at 1 egg per session; through selective breeding she can climb up to 10. The number you see in the pet info card finally matches what actually lands in the nest.
Roosters Drop Loot at Slaughter
Roosters used to drop nothing under the butcher knife — fixed. They now drop meat and feathers in the same age-tiered amounts as hens, so a flock of unwanted roosters is finally worth thinning out.
Quality of Life
- Container windows stay put. Backpacks and other containers no longer auto-resize every time you add or remove an item — you size them once and they stick.
- Backpack at Barnaby for 20gp. Useful for fresh settlers starting out without one.
- Tree growth visual. Trees now show a small leaf puff when they advance through their stages — same effect Tibia uses for natural tree growth on the world map.
Bug Fixes
- Ranch gates locked to owners and sub-owners. Previously anyone standing on a tile adjacent to your fence (the road outside, for example) could click your ranch gate from a distance and open it, letting your animals wander out. Fixed — only the house owner and listed sub-owners can toggle gates inside a ranch. Guests still walk through freely once you invite them; they just cannot operate the gate themselves.
As always, feedback on Discord!