Why this matters
The Greta onboarding quest (Earning Your Keep) was originally built around a single quest player at a time on shared world tiles. With several settlers arriving at once, players were getting stuck: queues to halter the same chicken, dirt tiles in the wrong state from someone else, troughs deadlocking, broken fences sitting empty after a previous quester logged out.
This patch makes the entire tutorial multi-player safe. Infinite settlers can now run all five missions in parallel without bricking each other.
M1 - The Loose Chicken
Each settler now gets their own Henrietta spawned in the woods when they accept the quest. No more queues, no more "she's already with someone" while you wait ten minutes for the previous claimer to give up. Logout despawns your bird; login respawns it.
M2 - Breaking Ground
The field now has several dirt patches instead of one. Pick any patch nobody else is working on, hoe it, plant your seed, water it, scythe it. Each player is locked to their own patch through the full cycle so a single griefer can't hoe everything and ruin the field for newcomers.
M3 - Feed the Animals
The shared troughs no longer deadlock. If another settler filled the side you needed, just top it up for your turn - your quest still advances. The troughs auto-cycle so they're never stuck full forever.
M4 - Mending Fences
Greta now has several rotten fences along the west side of the farm instead of one. Pick any nobody else is working, smash it, gather your materials, rebuild it where you broke it. Other players cannot apply their planks and nails to your construction site, and nobody can place a rival fence on the spot you're working.
M5 - The Bailiff's Errand
If you log out mid-mission, Brick and Bramble despawn cleanly. They respawn for you on your next login. No more ghost pets piling up around the farm.
If you've already finished the tutorial
You won't see any of this - it's all in the past for you. But your new neighbors will have a much smoother first hour. Welcome them.