Ranch Wiki

Getting Started

Welcome to the Ranch! Here you can build your own farm, raise animals, and produce valuable resources.

To get started, you will need basic tools and materials. Visit the Ranch NPC to purchase your first animals and supplies.

Essential Tools

  • Axe — Cut down trees for logs
  • Saw — Convert logs into planks
  • Hammer — Build and demolish structures
  • Pickaxe — Excavate basement areas
  • Hoe — Till soil for tree and wheat planting
  • Scythe — Harvest mature wheat
  • Watering Can — Water planted trees and wheat

Basic Materials

  • Planks — Main construction material
  • Nails — Used with planks for building
  • Logs — Raw material from trees
  • Iron Bar — Smelted from iron ore at the forge
  • Silver Bar — Smelted from silver nuggets (used for machinery)
  • Clay Lump — Used to build roofs (found by digging)

Open the Building Book to see all available structures and their material costs!

Hunger & Starvation

Your character needs to eat regularly to survive! If you run out of food, you will slowly lose health over time until you die.

You lose 2 HP every 4 seconds while starving. A warning message will remind you to eat.

After logging in, you have a 30-second grace period before starvation begins.

Your food timer pauses while you are inside a Protection Zone (houses, depots), so your food lasts longer when you are safe at home!

Always carry food with you! Eat any food item to stop the starvation immediately.

NPCs & Shops

Meet the NPCs of the ranch world! Each one specializes in different goods and services.

Hank — Blacksmith (The Forge)

Sells: Hammer, Saw, Axe, Pick, Hoe (50 gp each), Nails (5 gp), Pine Seeds (25 gp), Feed Bag (30 gp), Bucket (20 gp), Shears (100 gp), Milk Churn (100 gp), Butcher Knife (100 gp), Name Tag (200 gp), Torch (3 gp).

Buys: Planks (3 gp), Nails (2 gp), Small Stones (3 gp), Iron Ore (12 gp), Silver Nugget (25 gp), Gold Nugget (50 gp), Iron Bar (25 gp), Silver Bar (60 gp), Gold Bar (120 gp).

Ivy — Seed Merchant

Sells: Pine Seeds (25 gp), Wheat Seeds (10 gp), Worms (1 gp), Watering Can (100 gp), Grass Seeds (15 gp), Medicine Pouch (50 gp).

Marta — Tavern Keeper (The Golden Ale)

Sells: Bread (4 gp), Cheese (6 gp), Water (2 gp), Beer (5 gp), Wine (8 gp).

Buys: Eggs (8 gp), Full Milk Churn (500 gp), Meat (8 gp), Ham (12 gp), Pig Feet (8 gp), Beef (15 gp), Fish (5 gp), Shrimp (4 gp), Tiny Bass (6 gp), Small Bass (10 gp), Northern Pike (12 gp), Sandfish (15 gp), Bass (20 gp), Green Perch (28 gp), Rainbow Trout (40 gp), Marlin (80 gp).

Barnaby — Leatherworker

Buys: Wool (18 gp), Black Wool (25 gp), Chicken Feather (5 gp), Pig Feet (8 gp), Cowbell (15 gp).

Animal Sellers

  • Osric (Castle Stables) — Horse: 500 gp
  • Elara (Cattle Ranch) — Cow: 350 gp
  • Rashid (Residential Farm) — Sheep: 150 gp
  • Grubb (Pigsty) — Pig: 100 gp
  • Wick (Outside village) — Chicken: 50 gp

Bailiff Roderic — Land Administrator (Castle)

Handles land purchases, taxes, and administration. Visit him at the castle.

Barnaby buys animal products, Marta buys food and eggs, and Hank buys raw materials. Know your buyers to maximize your profits!

Resource Harvesting

Gather raw materials from the environment to use in construction.

Cutting Trees

Use an axe on any tree to chop it down. Each tree takes 2 to 4 hits to fell. Each hit takes 1 second and your character cannot move during the swing. The tree drops 1 log when felled.

Many different tree types can be cut: Fir, Sycamore, Willow, Plum, Red Maple, Pear, Yellow Maple, Beech, Poplar, Pine, Mango, Snowy Fir, Magic, and Dwarf trees.

Sawing Logs

Use a saw on logs to convert them into planks. Each log produces 1 to 5 planks randomly. Sawing takes about 3 seconds. Planks go directly to your inventory.

Mining Rocks

Use a pickaxe on rocks scattered around the map. Each rock takes 3 to 5 hits to break. Broken rocks respawn on server restart. Drops go directly to your inventory.

Rock Drops:

  • Small Stone — Always drops (1-3 per rock)
  • Iron Ore — 25% chance
  • Silver Nugget — 10% chance (rare)
  • Gold Nugget — 5% chance (very rare)

Digging (Basement)

When excavating underground areas with a pickaxe, you will find clay in the earth.

  • Clay Lump — Drops 1-3 per dig (used to build roofs)

Stump Removal

After cutting a tree, a stump remains.

Inside your ranch: You can remove the stump with an axe. The tree will be permanently removed and will not grow back after a server save.

Outside your ranch: You cannot remove the stump. The tree will grow back after a server save, so you can harvest it again.

Always keep a good stock of planks and nails. You will need them for almost every construction!

Forge & Smelting

Use a forge to smelt raw ores into bars and craft nails from iron bars.

How to Use

  1. Have the ore, nugget, or iron bar in your inventory.
  2. Use the item on a forge (use with).
  3. Wait 3 seconds while the forge heats the material.
  4. The finished product is added to your inventory.

Smelting Recipes (2 ore/nuggets = 1 bar)

  • Iron Ore (x2) → Iron Bar
  • Silver Nugget (x2) → Silver Bar
  • Gold Nugget (x2) → Gold Bar

Crafting

  • Iron Bar (x1) → 20 Nails

Sell Prices (raw → bar)

  • Iron Ore: 12 gp → Iron Bar: 25 gp
  • Silver Nugget: 25 gp → Silver Bar: 60 gp
  • Gold Nugget: 50 gp → Gold Bar: 120 gp

Nails are essential for construction. Smelt iron ore into bars, then forge bars into nails to keep your building projects supplied!

Construction

Build walls, doors, windows, fences, and more to create your ranch.

How to Build

  1. Open the Building Book (icon on your action bar).
  2. Browse categories and select a structure to build.
  3. Click on the map tile where you want to place it.
  4. A construction site will appear. Apply the required materials to complete it.

Applying Materials

Use the required items (planks, nails, metal, logs) on the construction site. Each use applies materials until the structure is complete.

Demolishing

Use a hammer on any completed or in-progress structure to demolish it. You recover 50% of materials from completed structures, or 100% from structures still under construction.

Available Structures

Walls (5 variants), Windows (2, openable), Doors (2, openable), Floors, Furniture (7 items), Machinery (2 items), Fences (6 variants), Fence Gates, Stairs (ladders + trapdoors), Roofs (10 variants).

Roof Mode

To build a roof, open the Building Book and select the Roofs category. A "Roof Mode" button will appear. Click it to enter roof placement mode.

In Roof Mode, the camera locks one floor above your character so you can see exactly where each tile will go. Click on the map to place roof tiles. The roof is built on the floor above you — no need to go upstairs.

Each roof tile costs 6 clay lumps. Roof tiles are placed instantly (no construction site phase). Clay lumps are found by digging in your basement.

You can build on multiple floors! Ground level, upper floors, and basements are all supported.

Furniture

Place functional furniture to support your animals and ranch operations.

Feed Trough

Place a trough and use a Feed Bag or Water Bucket on it to fill it. Animals will automatically eat and drink from nearby troughs when hungry.

Capacity: 1000 units. Each Feed Bag or Water Bucket adds 100 units.

Bird's Nest

Female chickens will seek a nearby nest to lay their eggs. Place nests within your chicken enclosure.

Draw Well

Use an empty Water Bucket or Watering Can on the well to fill it with water. The well occupies 2 tiles when built.

Decorative Furniture

  • Barrel — 4 planks, 6 nails
  • Crate — 3 planks, 4 nails
  • Box — 2 planks, 3 nails
  • Small Table — 3 planks, 4 nails

Place troughs inside fenced areas so your animals can always reach food and water!

Basement & Cave

Excavate underground areas beneath your ranch for extra space.

How to Dig

Use a pickaxe on the ground floor to dig downward. Earth tiles will be replaced with cave floors, creating an underground room.

Cave Borders

The system automatically renders cave walls and borders around the excavated area. Inner corners, outer corners, and edges are all handled dynamically.

Digging Drops

  • Clay Lump — Drops 1-3 per dig (used to build roofs)

Clay goes directly to your inventory when digging.

Building Underground

You can build walls, floors, and furniture in the basement just like on the surface. Use stairs (ladders and trapdoors) to connect floors.

You can only dig below your own ranch area. The system validates house ownership before allowing excavation.

Animals — Overview

Raise different types of animals on your ranch for companionship and production.

Animal Types

  • Dog — Loyal companion (male or female)
  • Chicken — Produces eggs (hens only)
  • Sheep — Produces wool (shearable)
  • Pig — Raised for meat (ham)
  • Cow / Bull — Cows produce milk, bulls carry cargo
  • Horse — Mountable! 3 colors (normal, brown, grey)

Black Sheep can appear through a rare 5% mutation when breeding normal sheep.

Using the Cow item creates a Cow (female) or Bull (male) randomly. Cows produce milk; Bulls can carry cargo in saddlebags.

Using the Horse item creates a Horse with a random color (normal, brown, or grey) and random sex.

Acquiring Animals

Purchase animal items from the Ranch NPC and use them on the ground to spawn your pet. Sex (male/female) is assigned randomly at creation.

Pet Limit

You can own up to 50 animals at the same time.

Naming

Use a Name Tag on any of your animals to give it a custom name.

Pet Info

Right-click an animal and select "Pet Info" to see its stats: age, hunger, thirst, sex, pregnancy status, and production genetics.

Animal Care

Keep your animals fed and hydrated to keep them alive and productive.

Feed & Water

Animals have Feed and Water levels (0-100%). Both decrease by about 5% per hour. At 0%, the animal will die!

Feeding System

Fill troughs with Feed Bags and Water Buckets. Animals will automatically walk to nearby troughs when hungry and eat until full.

  • Feed Bag — Adds 100 food to trough
  • Water Bucket — Adds 100 water to trough
  • Empty Bucket — Fill at the well

Sickness

Animals can get sick as they age. Sick animals will die within 24 hours if not treated. Use a Medicine Pouch to cure them. As animals age, medicine becomes less effective.

Keep troughs stocked! A full trough (1000 units) can sustain multiple animals for a long time.

Breeding & Genetics

Breed your animals to expand your herd and improve their genetics over generations.

How Breeding Works

When a male and female of the same species are nearby and both healthy and well-fed, they will breed automatically. The female becomes pregnant.

Animals must be at least 1 day old (24 hours) to breed.

Pregnancy

Pregnant females carry their baby for 12 hours. When the timer ends, a new baby animal is born automatically near the mother.

Breed Groups

Sheep and Black Sheep can crossbreed with each other. Dogs breed with dogs. Chickens breed with chickens. Cows breed with Bulls. All horse colors breed with each other.

DNA & Genetics

Production traits (eggs per day, wool per day) are inherited from the mother with a variance of +1 or -1. Bought animals always start with a base value of 1.

Horse Speed DNA is inherited from the FATHER with +1 or -1 variance. Higher speed means a faster mount!

Over generations, selective breeding can produce animals with higher production rates!

Cow/Bull Offspring

When a cow and bull breed, the baby's sex determines its type: female babies become Cows, male babies become Bulls.

Female calves (cows) inherit their MOTHER's Milk Per Day gene (+/-1 variance).

Male calves (bulls) inherit their FATHER's Cargo DNA gene (+/-1 variance).

This means cows and bulls each have their own genetic line to improve!

Black Sheep Mutation

When two normal sheep breed, there is a 5% chance the baby will be a Black Sheep. Black Sheep produce a different type of wool.

Horse Color Inheritance

If both parents are the same color, the baby is 100% that color. If parents are different colors, the baby has a 50/50 chance of inheriting either parent's color.

Keep your best producers and breed them together to slowly improve your herd's genetics!

Egg Production

Female chickens (hens) produce eggs that can be collected.

Requirements

  • The chicken must be female (hen).
  • Feed level must be at least 50%.
  • A Bird's Nest must be within 7 tiles.

Eggs Per Day

Each hen has an "Eggs Per Day" genetic trait (1-10). This determines how many times she visits the nest per day. Each visit lays 3 eggs! Through breeding, this can increase over generations. Sell eggs to Marta at the tavern!

Collection

Eggs are placed on the ground near the nest at random times throughout the day. Simply pick them up!

Place nests inside a fenced area with your hens so eggs don't scatter too far.

Wool & Shearing

Shear your sheep to collect wool, a valuable crafting resource.

How to Shear

Use shears on any of your sheep to collect wool. The amount of wool depends on the animal's "Wool Per Day" genetic trait.

Requirements

  • You must own the sheep.
  • The sheep must not be sick.
  • Feed level must be at least 50%.
  • 12-hour cooldown between shearings (you can shear each sheep twice per day).

Wool Types

  • Wool — From regular sheep
  • Black Wool — From black sheep

Genetics

Each sheep has a "Wool Per Day" genetic trait (1-10). Since you can shear twice per day (every 12h), the actual daily wool output is double the trait value. Bought sheep start with 1. Through breeding, offspring can inherit higher values (+1 or -1 from mother).

Black Wool may be rarer and more valuable than regular wool!

Milk Production

Milk your cows to collect fresh milk using a Milk Churn.

How to Milk

Use a Milk Churn (empty or filled) on any of your cows to collect milk. The churn will fill up based on the cow's "Milk Per Day" genetic trait.

Requirements

  • You must own the cow.
  • The cow must not be sick.
  • Feed level must be at least 50%.
  • 12-hour cooldown between milkings per cow (you can milk each cow twice per day).

Accumulating Milk

Keep using your Milk Churn on cows to accumulate milk. Each churn holds up to 50 liters. When it reaches 50L, it becomes a Full Milk Churn that can be sold to Marta at the tavern for 500 gold!

Milk Genetics

The milk production trait is inherited from the MOTHER. Female calves (cows) get their mother's Milk Per Day gene with +1 or -1 variance.

Bought cows start with 1 Milk Per Day. Since you can milk twice per day (every 12h), the actual daily milk output is double the trait value. Through selective breeding, daughters can inherit higher values over generations.

A cow with high milk production will pass her trait to her daughters. Breed your best cows to build a high-yield dairy herd!

Bull Cargo

Bulls can carry items in saddlebags, making them useful for hauling materials.

How to Use

Right-click a bull and select "Cargo". This opens the cargo window with 8 item slots.

Storing Items

Click "Store Item" to activate a crosshair. Then click on any item in your inventory to store it in the bull's cargo. Stackable items of the same type will automatically stack together in one slot.

Retrieving Items

Right-click an item in the cargo window and select "Retrieve" to move it back to your inventory.

Weight Limit

Each bull has a Cargo DNA trait (1-10) that determines its maximum cargo weight. Each level adds 200 oz of carrying capacity. A bull with Cargo DNA 1 can carry up to 200 oz, while a bull with Cargo DNA 10 can carry up to 2000 oz.

Cargo DNA Genetics

Male calves (bulls) inherit their FATHER's Cargo DNA with +1 or -1 variance. Bought bulls start with Cargo DNA 1. Breed your strongest bulls to produce calves with higher carrying capacity!

Saddled Appearance

When a bull is carrying items, its appearance changes to show saddlebags. When the cargo is empty, it returns to its normal look.

Proximity & Persistence

You must be adjacent to the bull (1 sqm) to open cargo. If you walk too far away (3+ sqm), the cargo window will close automatically.

Cargo items are saved and persist across server restarts. If the bull dies, all cargo items drop on the ground.

Use the halter on your bull and lead it while gathering resources. The extra carrying capacity lets you bring home much more materials in one trip!

Horse Mounts

Horses are special ranch animals that can be ridden as mounts!

Horse Colors

There are 3 horse colors: Normal, Brown, and Grey. Using the item spawns a random color with random sex.

Mounting

Right-click on your horse and select "Mount" to ride it. The horse disappears and your character appears mounted.

While mounted, your movement speed increases based on the horse's Speed DNA.

Requirements

  • You must own the horse.
  • The horse must be at least 3 days old (72 hours).
  • The horse must not be sick.
  • You must be standing next to the horse.
  • You cannot ride two horses at once.

Dismounting

Right-click on your character and select "Dismount". The horse reappears next to you and your speed returns to normal.

Logout While Mounted

If you log out while mounted, your horse will automatically spawn next to you when you log back in. You always log in dismounted.

Speed DNA (1-10)

Each horse has a Speed DNA trait that determines how fast you ride. Bought horses start at 1. Through breeding, offspring inherit their father's Speed DNA with a variance of +1 or -1.

Speed bonus formula: 100 + (Speed DNA x 20). A horse with Speed DNA 10 gives +300 speed!

Breed stallions with high Speed DNA to produce the fastest mounts! A Speed DNA 10 horse is extremely rare and valuable.

Slaughter

Slaughter animals to obtain meat and other resources.

How to Slaughter

Use a Butcher Knife on any of your animals. A confirmation dialog will appear before proceeding. This action is permanent and cannot be undone!

Loot by Age

Older animals produce more resources when slaughtered. There are 4 age tiers:

  • Baby (0-2 days) — Minimal loot
  • Young (3-6 days) — Small amount
  • Adult (7-14 days) — Normal amount
  • Elder (15+ days) — Maximum loot

Resources by Animal

  • Chickens: meat and feathers
  • Sheep: meat and wool
  • Black Sheep: meat and black wool
  • Pigs: ham and pig feet
  • Cows: meat and cowbells
  • Bulls: meat (more than cows, no cowbells)
  • Horses: 2-3 meat (flat, no age scaling)
  • Dogs: cannot be slaughtered

Consider whether an animal is more valuable alive (producing eggs/wool/milk) before slaughtering it!

Your Land

Lands are plots where you build your ranch. You need a land to place structures, raise animals, plant trees, and dig basements.

Finding a Land

Open the Houses menu from the main panel to browse all available lands. You can see each land's name, size, rent, and current owner.

Buying a Land

The purchase price is 1 gold per square meter (sqm). A 100 sqm lot costs only 100 gold.

Select a land from the Houses menu and click "Buy". You will need to pay the purchase price plus the first week's rent upfront.

Requirements to Buy

  • You must have enough gold to cover the lot price + first week's rent.
  • You can only own one land at a time.

Weekly Rent

Every week, rent is automatically deducted from your bank account. The rent amount varies by land and is shown in the Houses menu.

If you don't have enough gold in your bank when rent is due, you lose ownership of the land and all items inside are moved to your depot.

Managing Your Land

  • Edit Guest List: Invite players to enter your land.
  • Edit Sub-Owners List: Grant full access to trusted players.
  • Kick Player: Remove someone from inside your land.

Guests can enter the land but cannot modify anything. Sub-owners have almost full access — they can edit guest lists and kick players.

Type player names in the list, one per line. You can also type a guild name to invite an entire guild.

Transferring Your Land

You can transfer ownership to another player through the Houses menu. Select your land and choose "Transfer". Type the new owner's name and confirm.

The new owner must meet the same requirements as buying (no other land, enough gold for rent).

Leaving Your Land

If you no longer want your land, use the Houses menu to leave it. Your ownership ends immediately.

All furniture and items inside will be moved to your depot box. Animals inside will remain on the lot.

Choose your lot wisely! Bigger lands cost more rent but give you much more space to build. Make sure you can afford the weekly rent before buying!

Tree Planting

Plant and grow your own trees inside your ranch!

Required Tools

  • Hoe — Till the ground to prepare soil
  • Pine Seeds — Plant on tilled soil
  • Watering Can — Water your plants daily

How to Plant

  1. Use the Hoe on a grass or dirt tile inside your ranch to create fertile soil.
  2. Use Pine Seeds on the fertile soil to plant a seed.
  3. Use the Watering Can on the planted area to water it.
  4. Water the plant every day. After each server save, the plant advances one growth stage.

Growth Stages

  1. Fertile Soil — Seed planted
  2. Sprout — First growth
  3. Sapling — Almost there!
  4. Pine Tree — Fully grown!

Important Rules

  • You can only plant trees inside your ranch.
  • Each stage requires watering at least once.
  • If you forget to water for 24 hours, the plant dies!
  • Growth advances one stage per server save (if watered).
  • Fully grown trees can be cut for logs, just like any other tree.
  • After cutting, the stump will regrow into a new tree after 3 server saves.
  • You need to fill the watering can at a Draw Well before watering.

Plan your tree farm carefully! Plant seeds, water daily, and after 3 server saves you will have a fully grown pine tree ready to harvest. Cut trees regrow automatically after 3 server saves!

Grass Planting

Decorate your ranch with beautiful grass floors!

How It Works

  1. Buy Grass Seeds from Ivy at her shop above Barnaby's tannery (15 gp each).
  2. Use the Grass Seed on any ground tile inside your ranch.
  3. The grass is placed instantly with a random variation.
  4. Borders are created automatically around the grass area.

Automatic Borders

When you plant grass next to existing grass, the borders adjust automatically. Edges, corners and inner corners are all handled for you. You can build large grass areas tile by tile and the transitions will always look clean.

Removing Grass

Use the Hammer on a grass tile to remove it. The original ground underneath is restored. Surrounding borders recalculate automatically.

Grass can only be planted on the ground floor (z=7) inside your ranch. Plan your layout and plant tile by tile — the borders will handle themselves!

Wheat Farming

Grow wheat to produce flour and animal feed!

Required Tools

  • Hoe — Till the ground to prepare soil
  • Wheat Seeds — Plant on tilled soil
  • Watering Can — Water your wheat each stage
  • Scythe — Harvest mature wheat

How to Plant

  1. Use the Hoe on a grass or dirt tile inside your ranch to create fertile soil.
  2. Use Wheat Seeds on the fertile soil to plant wheat.
  3. The seeds are planted in the soil. Water them to start growing!
  4. Use the Watering Can on the planted soil to water it.
  5. After 8 hours, the wheat advances to the next growth stage.

Growth Stages (24 hours total)

  1. Seed — Planted in fertile soil → water → 8 hours
  2. Young Wheat — First sprout → water → 8 hours
  3. Growing Wheat — Getting taller → water → 8 hours
  4. Mature Wheat — Ready to harvest!

Each stage requires one watering. After watering, the wheat grows in real time (8 hours per stage). The full cycle from seed to harvest takes 24 hours with 3 waterings.

Harvesting

Use a Scythe on mature wheat to harvest it. You receive a Bunch of Wheat and 5 XP. The wheat resets to seed stage, ready to be watered again — no need to replant!

Processing

Use a Bunch of Wheat on a Millstone to grind it into Flour.

Flour can be used in two ways:

  • Add water to flour to make Dough, then bake in an Oven to make Bread (food).
  • Use 2 Flour on a Distilling Machine to make a Feed Bag (animal feed).

Important Rules

  • You can only plant wheat inside your ranch.
  • Each stage requires watering once before it will grow.
  • Growth happens in real time (8 hours per stage), even while offline.
  • Unlike trees, wheat regrows after harvest — no need to replant.

Set up a wheat farm near a Well and a Millstone for maximum efficiency. Water each stage, wait 8 hours, and after 3 cycles you can harvest!

Fishing

Cast your line into the water and catch fish to eat or sell!

How to Fish

  1. Buy a Fishing Rod and Worms from the shops.
  2. Use the Fishing Rod on any water tile.
  3. If you catch a fish, one worm is consumed.
  4. Worms are NOT consumed on failed attempts.

Catch Chance

Your catch chance starts at 15% and increases with your Fishing skill level, up to a maximum of 60%. Every attempt gives Fishing skill experience, even if you don't catch anything.

Fish Types

Fish Rarity Sell Price XP
MarlinLegendary80 gp8
Rainbow TroutVery Rare40 gp6
Green PerchVery Rare28 gp5
BassRare20 gp5
SandfishRare15 gp4
Northern PikeUncommon12 gp4
Small BassUncommon10 gp3
Tiny BassCommon6 gp3
ShrimpCommon4 gp2
FishVery Common5 gp2

All fish are edible and can be sold to Marta at the tavern. Rarer fish sell for more gold and grant more XP when caught!

Keep fishing to level up your skill! Higher Fishing skill means more catches per trip. Stock up on worms and find a good fishing spot near town.

Order Board

Complete daily orders from the town NPCs for bonus gold rewards!

How It Works

Visit the Order Board in Marta's pub (The Golden Ale). Click on it to see 5 active orders from various NPCs around town.

Each order shows the NPC requesting the items (with their portrait), the items and quantities needed, and the gold and XP reward for completing it.

Delivering Orders

Have the required items in your inventory, then click the Deliver button on the order. All items are removed and you receive the reward instantly!

Rewards are 2x the normal NPC sell value of the items, making orders very profitable.

Order Reset

Orders are the same for all players and reset every server restart. Completed orders show a green checkmark.

NPCs Who Place Orders

  • Marta — Food and tavern supplies
  • Hank — Raw materials and tools
  • Barnaby — Animal products and leather
  • Ivy — Seeds and natural goods
  • Elara — Cattle-related items
  • Grubb — Pig products
  • Wick — Chicken and poultry
  • Rashid — Wool and sheep products
  • Osric — Horse supplies

Check the Order Board every day after the server restarts! Orders are a great way to earn extra gold from items you already produce.

Machinery

Build machines to process raw materials into useful products!

Millstone

Use a Bunch of Wheat on the Millstone to produce Flour. The Millstone is a 2x2 structure that requires enough space inside your ranch.

Materials: 6 Planks, 10 Small Stones

Distilling Machine

Use 2 Flour on the Distilling Machine to produce a Feed Bag for your animals.

Materials: 8 Planks, 10 Nails, 4 Silver Bars

Oven

Cook raw ingredients into valuable products. Light it with planks and experiment with ingredients to discover recipes. See the Cooking section for details.

Materials: 10 Small Stones, 4 Planks, 2 Silver Bars

Weaving Loom

Use 2 Wool on the Weaving Loom to produce White Piece of Cloth. Use 2 Black Wool to produce Brown Piece of Cloth. Sell cloth to Barnaby for profit!

Materials: 6 Planks, 8 Nails, 2 Silver Bars

How to Build

  1. Open the Building Book and select the Machinery category.
  2. Select the machine you want to build.
  3. Click on an open space inside your ranch to place it.
  4. Apply the required materials to the construction site.
  5. Once all materials are applied, the machine is complete!

The Millstone takes up 4 tiles (2x2). Make sure you have enough space cleared before placing it!

Cooking

Use the Oven to transform raw ingredients into valuable cooked products. Experiment with different combinations to discover all the recipes!

How to Cook

  1. Build an Oven from the Building Book (Machinery category).
  2. Light the Oven by using Planks on it (costs 3 planks). The fire lasts 5 minutes.
  3. Click the lit Oven to open the cooking interface.
  4. Add ingredients using the Add button (crosshair targeting from your inventory).
  5. If the combination matches a recipe, the result will appear in the preview area.
  6. Click Cook to produce the item. The ingredients are consumed and you receive the product.

Recipes

Product Ingredients Sell Price
Mayonnaise 1 Egg 28 gp (Marta)
Roasted Meat 1 Raw Meat 35 gp (Marta)

More recipes will be added over time. Try different ingredient combinations — some recipes are secret!

Tips

  • The Oven must be lit (burning) to open the cooking interface.
  • You can retrieve ingredients from slots by right-clicking them before cooking.
  • The fire goes out after 5 minutes — light it again with more planks.
  • Cooked products like Mayonnaise sell for much more than raw ingredients. Processing is the key to ranch profit!
  • Mayonnaise is also edible and restores a good amount of food.