This update is the groundwork for what comes next: PvE caves and mines. Combat is now ready to handle them. Soon you will be heading underground to fight, mine, and bring back rare resources. Stay tuned.
Combat Overhaul
- Unified Combat skill - Fist, Club, Sword, Axe, Distance and Shielding now share a single "Combat" stat. Pick any weapon style; they all train the same skill at the same rate.
- Defense still scales with Combat level, but blocking with a shield no longer grants XP - only attacks do.
- Fight mode locked to Balanced. No more offensive/defensive stances to manage.
- 31 new farm-themed equipment items - see the Wiki Combat section for the full list.
New Weapons (18 melee)
Anything in the kitchen or the toolshed is fair game: spoon, fork, kitchen knife, pan, rolling pin, oven spatula, sickle, wooden spoon, wooden hammer, cleaver, hammer, saw, small axe, rake, plank, wooden sword, leather whip, pitchfork. Stats span the Rookgaard range. Each one has its own flavor description.
New Shields (9)
Heart pillow, brush, pumpkin, bucket, empty basket, baking tray, cookbook, merchant portrait, Galthen's satchel. Defense values range from 12 (pillow) up to 23 (Galthen's satchel). Marta now sells the baking tray for 30 gold.
New Distance Ammo (4)
- Small stone - already available, unchanged.
- Throwing cake - atk 7, range 4. Cooks at the oven from 1 cake dough + 1 sugar cube + 1 small stone. Splashes cake on impact.
- Horseshoe - atk 8, range 4. Drops from horses and donkeys, scaled by age (1 from a young one, up to 4 from a 21+ day-old animal).
- Golden horseshoe - atk 11, range 5. Rare drop (50% chance) from 21+ day-old horses or donkeys only.
Quality of Life
- Animal slaughter loot fixed - age tier thresholds for chicken, sheep, pig, cow, bull, horse and donkey were on the wrong scale, so older animals were stuck dropping starter-tier loot. Now correctly scales 1-3 / 4-10 / 11-20 / 21+ game days as the design always intended. Time to butcher that 25-day-old prize pig.
- The dead "Classification: 1 Tier: 0" line on equipment look text is gone (forge system is disabled anyway).
- Christmas token no longer drops from every monster (leftover vanilla scaffold).
Breeding Fixes
- White Horse can finally breed with the older Horse, Brown Horse, and Gray Horse colors - a missing entry was silently isolating whitehorses to their own breeding pool. Mixed-color pairs now produce HEARTS as expected.
- Color inheritance cleaned up: when a whitehorse is born from a mixed-color pair, the coat colors always come 100% from the whitehorse parent (no more random fallback).