NPC Economy Update
The economy of Thornfeld just got real. NPCs now use a supply & demand pricing system!
How It Works
- NPC prices are now dynamic — they change based on stock levels.
- Buying from a NPC reduces stock and the price goes up.
- Selling to a NPC increases stock and the price goes down.
- Each unit traded changes the price of the next one — no more flat rates.
- Stock is shown in the shop next to each item name (e.g. "Plank (stock: 500)").
- Prices slowly return to normal over time.
Live Price Preview
The trade window now shows the real total cost as you move the quantity slider, including the average price per unit. After each transaction you can see the stock remaining and next unit price.
NPCs Updated
- Hank (Blacksmith) — Planks, nails, ores, bars, and minerals now have dynamic prices. Tools stay at fixed price.
- Marta (Tavern) — All food, fish, meat, eggs, and dairy are now dynamic. Drinks and chocolate stay fixed.
- Barnaby (Leatherworker) — Wool, feathers, cloth, cowbells, and pig feet are all dynamic.
- Ivy (Seed Shop) — Worms are now dynamic. Seeds and tools stay fixed.
New: Worm Drops
Mining clay rocks and digging basements now drop worms (70% chance, 1-3 per action). No more running out of bait while fishing!
Why This Change?
This creates a real player-driven economy. When everyone sells eggs, the price drops. When planks are scarce, they cost more. Your trading decisions matter now. Check the updated Wiki for full details!